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[OSX] Pressing CMD+Q multiple times opens multiple instances of 'Scenes ...
[OSX] Pressing CMD+Q multiple times opens multiple instances of 'Scenes have been modified' window To reproduce:1. Create a new proj... Read more
[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce:1. Create new empty project file2. Switch Platform to UWP3. Import Cinemachine4. Import Behavior Designer5. Remove ... Read more
Can't remove RectTransform because other non-UI components depend on it
Steps to reproduce: 1. Create new project2. Add cube to scene3. Add RectTransform4. Right click on Rect Transform header in inspecto... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps:1. Download project "DepthBugEdited.zip" and open in Unity2. Open "TestScene"3. Enter Play mode Expected: depth b... Read more
Asset import issue causes IK to break
When importing the Dynamic Bone Asset Store package (No1 payed pack on the A$), the animation is corrupted. The issue goes away when... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce:1) Open attached project2) Build a Standalone Windows 64bit Player3) Start Player4) Open and connect Profiler to Player... Read more
Crash on Material::CreateMaterial when creating new project with "Cake M...
To reproduce:1. Download "Cake Mania, Match 3 Complete Project" asset from the shop and make sure it is in the AppData folder2. Crea... Read more
[PackMan] Missing script errors in the Console after removing the package
Steps to reproduce: 1) Download attached project or create a new one and open in Unity2) Go to Project >> Packages >> Ma... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce:1. Open given Unity project2. Enter play mode3. Click on your path button4. Click "Do" button Expected result: .Dat... Read more
Turning off and turning on game object with Cloth Component in play mode...
How to reproduce:1. Open "repro" project2. Enter "test" scene3. Enter Play Mode4. Turn off "Cube" in the inspector5. Turn on "Cube" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS