Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0b3
Issue ID
988027
Regression
Yes
Can't remove RectTransform because other non-UI components depend on it
Steps to reproduce:
1. Create new project
2. Add cube to scene
3. Add RectTransform
4. Right click on Rect Transform header in inspector and click Remove Component
5. Notice message that it's impossible to remove component because Mesh Filter, Mesh Collider and Mesh Renderer depend on it
Expected: Component is removed and replaced with Transform component
Additional steps:
6. Press ctrl + z to undo Add RectTransform step
7. Notice that component is removed without any errors
Reproduced with: 2018.1.0a1, 2018.1.0b3
Not reproducible: 2017.3.0p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment