Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.3.0b1
2017.3.0f3
Issue ID
988019
Regression
Yes
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps:
1. Download project "DepthBugEdited.zip" and open in Unity
2. Open "TestScene"
3. Enter Play mode
Expected: depth buffer to be set correctly
Actual: depth buffer is not set correctly when using CubeTextureArrays
Reproduced on: 2017.3.0b1; 2017.3.0p3; 2018.1.0b4; 2018.2.0a1
Not reproduced on: 2017.2.1p2; 2017.3.0a7
Regression introduced: 2017.3.0b1
Fixed on: 2017.4.5f1; 2018.1.2f1; 2018.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment