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VFX Graph's custom Nodes fields names are not truncated
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Shader renders whole texture when 'default' is uncommented in 'switch' s...
How to reproduce:1. Open the “Broken Shader“ project2. Open the “SampleScene“ scene3. Make sure build profile is iOS4. Navigate to P... Read more
Duplicate “Visual Effect” entries shown in Search window when searching ...
Steps to reproduce:1. Create new Unity project2. Open Search Window (Window > Search > New Window)3. Press “Add new query bloc... Read more
"GUI Error" and "ArgumentException" errors are thrown when IMGUI Debugge...
Steps to reproduce: Create a new project using Universal 3D template Go to Window > Analysis > IMGUI Debugger Switch the "Insp... Read more
“Velocity From Direction & Speed” Block title and menu entries doesn’t f...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Create Minimal System VFX Asset and open it3. Press Space in... Read more
Label text is cut off when showing layout overlay in IMGUI Debugger
Steps to reproduce: Create a new project using Universal 3D template Go to Window > Analysis > IMGUI Debugger Switch the "Insp... Read more
Android Foreground Service restarts and a notification reappears when th...
Steps to reproduce:1. Open the attached “IN-136128” project2. Build and Install the Android Player3. Make sure to enable notificatio... Read more
"Star" and folders icons are grey in VFX Graph's "Create Node" menu
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
[Ubuntu] Clicking VFX Graph's compilation settings checkboxes closes the...
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Only one window is visible when using multiple cameras with different di...
Steps to reproduce:1. Open the attached project “IN-130792”2. Make sure you have 2 monitors connected3. Build and run the project4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS