Search Issue Tracker
[XR SDK] [URP] Custom Render Feature is not initialized when Stereo Rend...
Reproduction steps:1. Open the attached project ("1292097Repro.zip")2. Open the "Grass Displacement RenderFeature Demo" scene3. Make... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more
[URP] Null reference on opening the general tab of URP asset for a proje...
Continuous Null Reference Exceptions encountered in console and the remaining tabs disappear on opening the 'General' tab of a URP p... Read more
[XR SDK] [URP] [Oculus] Camera view breaks after StopSubsystems() and De...
Reproduction steps:1. Open the attached project ("XRTest.zip")2. Open "SampleScene" scene3. Enter Play mode4. Open Game and Scene wi... Read more
[URP][Quest 1][Quest 2] RendererFeatures apply to Splash Screen graphics
Repro steps:1. Open attached project2. Build and run on Quest 1/2 Actual: The splash screen quad is mirrored Reproducible with: 2019... Read more
[URP] Character's sprite repeats in the Build when using Pixel Perfect C...
How to reproduce:1. Open the user's attached "CinemachinePixelPerfectTest.zip" project2. Go to File -> Build And Run3. Use the ar... Read more
[URP] Particles are rendered behind GameObjects when Depth Texture and S...
Reproduction steps:1. Download and open the submitted project "Particles Bug Report.zip"2. Open the Sample Scene3. Make sure that Or... Read more
[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera h...
How to reproduce:1. Open the user's attached "DOFInconsistency.zip" project2. Open the "SampleScene" Scene3. Observe the Depth of Fi... Read more
Custom RendererFeature doesn’t render anything if event is “AfterRenderi...
To reproduce:1. Open attached project;2. Open the "Sample" scene;3. Toggle Post Processing on the Main Camera and observe the differ... Read more
[URP] Graphical artifacts appears on Selecting "Freefrom Light 2D
On selecting "Freefrom Light 2D" graphical artifacts appears, and the "Freefrom Light 2D" list visible when 2D Renderer applied in R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS