Search Issue Tracker
canceling build throws exception about invalid path
-e: see title--works well in 2018.1b4, doesn't work with a trunk build (Version 2018.2.0a1 (43620cf10b35))--not check on OSX yet -re... Read more
Breaking Prefab instance for missing prefab shows the Prefab Buttons "Se...
How to reproduce:1. Create a prefab2. Delete the prefab in Assets folder (scene object turns red)3. Break prefab instance for the ob... Read more
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:1. Open Unity2. Create a new project3. Import tester-submitted shader (Test.shader)4. Inspect shader syntax error p... Read more
WWW fails loading asset from StreamingAssets if there is a query string ...
Steps to reproduce:1. Open attached “StreamingQuery.zip” Unity project2. Open “Test” scene3. Enter Play mode4. Click “Load Add Query... Read more
Project created with the new render pipeline template has wrong frag sha...
How to reproduce:1. Open QA attached project (More information about files is in edit field)2. Inspect the frag shader output differ... Read more
[Mac] Mouse input jumps by a large number at the end of movement
Steps to reproduce:1. Open attached project2. Run "Test" scene3. Move mouse and observe the jump (the exact representation of what h... Read more
Unity crashes at NamedObject::SetName when setting mesh.name to null
1. Open attached Unity project "autolod-2018.zip"2. Open "Scene" scene3. In the Hierarchy, navigate to TeddyBear --> Teddy_Bear4.... Read more
WebGL player throws an error after building - Uncaught TypeError: Cannot...
To reproduce:Open attached project and build and run for WebGL While it's loading, it will throw an error: https://i.imgur.com/oE4NC... Read more
[SRP] Overriding RenderState with RenderStateBlock and RenderStateMapping
Steps:1. Open repro scene SRP022. Observe game view There are 3 sets of objects from left to right, each contains : OPAQUE capsule-Z... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS