Search Issue Tracker
Fixed in 2018.2.X
Won't Fix in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0b2
Issue ID
992989
Regression
Yes
Using 'Forward Add' shadow rendering mode produces irrelevant syntax error
How to reproduce:
1. Open Unity
2. Create a new project
3. Import tester-submitted shader (Test.shader)
4. Inspect shader syntax error pointing at line 102 (unexpected ';')
5. Switch to alternative shadow rendering mode at line 74
6. Notice shader syntax error disappear at line 102
Expected result: Unity compiles both shadow rendering modes correctly.
Actual result: Unity does not compile 'Forward Add' shadow rendering mode and complains about syntax errors
Reproducible with - 2018.1.0a1, 2018.1.0b6
Not reproducible with - 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1
Verified in: 2018.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment