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The label that uses data binding is no longer updated at runtime when `I...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Sandbox/BindingBugRepro/ReproScene.unity” Scene3. En... Read more
AudioRandomContainer distorts when heirarchy contains rigid body and spa...
Steps to reproduce: Import the ArcDistortionWithRigidBodyWith3DSpatialBlend.unitypackage Enter play mode Use the Do Play bool trigge... Read more
HDRP Graphics "High Quality Line Rendering" is missing a documentation link
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Rendering -> High Qu... Read more
HDRP Graphics "Screen Space Global Illumination" has a link to a wrong d...
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Lighting -> Screen S... Read more
OnParticleUpdateJobScheduled is never called when using ParticleSystem.S...
Reproduction steps:1. Open the attached “IN-98512.zip” project2. Open the “ParticlesSystem” Scene (Assets > ParticleSystemTest)3.... Read more
HDRP Graphics "Adaptive Probe Volumes Options" are missing a documentati...
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Lighting -> Adaptive... Read more
"Open" button does nothing on all Render Pipeline configuration files
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
Warning related to Raytracing being unsupported on the device opens HDRP...
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
Project Settings initially open with the Option Area list obscured
Steps to reproduce: Create a fresh new Project Navigate to Edit > Project Settings... Observe the draggable separation edge betwe... Read more
Inconsistent Warning message related to Raytracing when HDRP Asset on a ...
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
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