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MemoryManager::Reallocate crash on FX instantiation
Reproduction steps:1. Open the attached project "UnityBetaMemCrash.zip";2. Open the Main.unity scene;3. Hold the middle mouse button... Read more
WebGL export fails with "zlib.h file not found" error
How to reproduce:1. Download attached the project file2. Switch platform to WebGL3. Build project Actual result: Game work in Editor... Read more
Win32Exception spam when changing build target to Android
To reproduce: 1. Open the Editor and change the build target to Android2. Observe the console Expected: no errors are spammed Reprod... Read more
Particle Shape Textures are not wrapped around the entire emiter Shape (...
To reproduce:1. Open my attached project2. In Hierarchy window, select the particle system3. In Inspector window -> Particle syst... Read more
Particles with Shape Texture are not rendered when in built project
To reproduce:1. Open my attached project2. Enter Play mode to make sure particles are visible when in Editor3. Build and run for any... Read more
Crunch compression library crash "crnlib::crn_comp::quantize_images()" >...
Reproduction steps:1. Open the attached project "CrunchCompressionTest.zip (9.6 MB)". Actual behavior:- Editor crashes. Reproduced w... Read more
[Android] External keyboard does not set Input.GetKey(KeyCode.Return) to...
Reproduction steps:1) Download attached project - 1007047_externalkeyboard.zip2) Build and run it on an Android device3) Connect ext... Read more
Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project2. Enter Play Mode3. Click on "Load Bundle From StreamingAssets" ... Read more
[Unity][GraphicsInitialize] - 2017.3 - 2017.3 app takes ~2.5 seconds lon...
A Unity 2017.3 app takes ~2.5 seconds longer to load than a Unity 5.4 app on RS4 (Time spent in UnityPlayer.dll!Export...New functio... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Check "PauseGame"4. Press "Trigger task" Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0