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Bolt Flow graph context menu flickers when mousing over different menu e...
How to reproduce:1. Create a new project2. Install and set up Bolt3. In the Project create a new Bolt Flow Macro and edit the graph4... Read more
New Input System does not work when the project is built for WebGL
How to reproduce:1. Open the attached '1347300.zip' project2. Build the project for WebGL3. Try to click on any of the menu buttons ... Read more
[Vulkan][HDRP][URP][Recorder]A black screen video is created when record...
Steps to reproduce:1. Open the attached project "Case_1347258"2. Navigate to Window->Recorder3. Press "Start Recording"4. After a... Read more
[iOS] Crash at GetLastRespondedNotification with remote notifications th...
Reproduction steps:1. Download and open the attached "NotificationsCrash.zip" project2. Build and deploy the project to an iOS simul... Read more
Folder hierarchy not shown in Visual Studio Solution Explorer when a pac...
How to reproduce:1. Open the attached project's "case_13427170-Project.zip"2. In the Project Window, open any of the Scripts (to ope... Read more
Certain Japanese typographic symbols break script when put in preprocess...
Reproduction steps:1. Open the attached project "JapaneseTypography.zip"2. Open scene "Scene"3. Open "Test.cs" script4. Input certai... Read more
[WebGL 1.0][URP] Material is rendered with higher smoothness value when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the built WebGL Player local... Read more
[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...
Reproduction steps:1. Open the attached project "unity-video-tests" and load Scene "SampleScene"2. Open "Scripts/Seeking.cs" and com... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce:1. Create a new project using the default 3D template2. In the Package Manager, import the provided package locally... Read more
Resizable Window size is not being reset when Resizable Window setting i...
Reproduction steps:1. Create a new Unity project2. Go to File -> Build settings -> Player Settings... -> Player -> Resol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS