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DLLs not running when in Player
How to reproduce:1. Open the attached project "MVC.zip"2. Install "Multiversal Vehicle Controller" (follow the instructions in https... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce:1. Open the attached '1347117.zip' project2. Open the SampleScene3. Open Window > General > Device Simulator4... Read more
[ShaderGraph] Huge performance cost when selecting Keyword in ShaderGraph
Reproduction steps:1. Open user attached Project2. Open SHADERPATH Shader3. Select a Keyword Expected result: The Keyword is selecte... Read more
2D objects that are flipped on the X or on the Y axis don't get highligh...
How to reproduce:1. Open the attached '1345564.zip' project2. Open the SampleScene3. In the search field of the Hierarchy enter 'tes... Read more
[URP] UI is not rendered in the Scene view when it is disabled in Render...
How to reproduce:1. Open the attached "case_1343144.zip" project and Scenes/SampleScene scene2. Make sure that Scenes/Renderer Trans... Read more
[Android] Unable to properly address the Assets as the path to "output.j...
How to reproduce:1. Open the attached project "1347394.zip"2. Build the project with the name "test.apk" in the "Build" folder3. Mak... Read more
[Android][URP][Vulkan] "RenderTexture.Create: Depth|ShadowMap RenderText...
Reproduction steps:1. Open the attached user's project "URPDepthBufferWarningIssue-2021.2.zip"2. Build for Android with Development ... Read more
Memory leak when continuously calling Repaint inside OnGUI after GUI.Window
How to reproduce:1. Open the attached project "Files.zip"2. Open Window > Custom Window3. Keep the window open and look at memory... Read more
[UI Builder] There are duplicate Matching Selectors under the StyleSheet...
How to reproduce:1. Create a new Unity project2. Click Window > UI Toolkit > UI Builder3. Add a Radio Button4. In the Inspecto... Read more
Visual artifacts are seen on Microsplat Terrain when Light Layers are en...
How to reproduce:1. Open the attached project's Scene labeled "World" and "Game" Scene additively2. In the Scene View, focus on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS