Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
12.0.0
Issue ID
1331948
Regression
No
Visual artifacts are seen on Microsplat Terrain when Light Layers are enabled in the HDRP asset
How to reproduce:
1. Open the attached project's Scene labeled "World" and "Game" Scene additively
2. In the Scene View, focus on the Terrain and move the Camera around
3. Observe the lighting
Expected result: Lighting doesn't flicker
Actual result: Lighting is sliced/divided into squares and flickers
Reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b2, 2022.1.0a1)
Couldn't test with: 7.6.0 (2019.4.28f1) (the Editor crashes when downgrading the provided project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment