Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
12.0.0
Issue ID
1331948
Regression
No
Visual artifacts are seen on Microsplat Terrain when Light Layers are enabled in the HDRP asset
How to reproduce:
1. Open the attached project's Scene labeled "World" and "Game" Scene additively
2. In the Scene View, focus on the Terrain and move the Camera around
3. Observe the lighting
Expected result: Lighting doesn't flicker
Actual result: Lighting is sliced/divided into squares and flickers
Reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b2, 2022.1.0a1)
Couldn't test with: 7.6.0 (2019.4.28f1) (the Editor crashes when downgrading the provided project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Add comment