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[iOS] Game Center authentication screen is not being displayed when canc...
To reproduce:1. Open project attached by QA2. Make sure that your device is disconnected from the Game Center (Settings -> Game C... Read more
Selecting .jpg files with .bytes extension crashes Unity if .NET 4.x bac...
Reproduction steps:1. Open the attached project "BugReport - .jpg.bytes crash.zip";2. In the Player settings, make sure that the bac... Read more
Animation window is really slow and lagging when using a lot of keyframe...
To reproduce:1. Open users attached project "Unity Animation window lag.zip"2. Open Animation window3. Expand "Crow.fbx" asset from ... Read more
[Mac 10.12] Artifacts appear while using hard shadows and Metal API
Artifacts appear while using hard shadows on Metal API. This happens only on Mac 10.12 Steps to reproduce:1) Open attached project.2... Read more
Unity throws NullReferenceException or EndLayoutGroup errors when Editor...
How to reproduce:1. Open given Unity project2. Enter "DisplayCancelableProgressBarBugScene"3. Click on Main Camera5. In inspector cl... Read more
Editor crashes on closing font asset creator window while atlas is being...
Editor crashes on closing font asset creator window while atlas is being generated Steps to reproduce:1) Create new project2) Window... Read more
Naming Animator State with a long name makes that Animator State name go...
How to reproduce:1. Open "AnimatorStateNameIssue" project2. Open "New Animator Controller"3. Observe Animator State that is named: "... Read more
Mecanim and SimpleAnimation playables do not apply animation on their fi...
Reproduction steps:1. Open the attached project "New folder.zip";2. Open the FirstFrameTest scene;3. Press "Pause" and then "Play" b... Read more
Preview's play button triangle in the inspector is not equilateral
Preview's play button in the inspector is not equilateral To reproduce:1. Create a new project2. Create a new material, select it.3.... Read more
VideoPlayer 29.97fps video plays at 30fps on Android
Steps to reproduce:1. Open QA attached project (OC link)2. Run in Editor, see the framerate output 29.973. Build for android - frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS