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Building a game for a non-active target without switching to it first fails
Steps to reproduce: 1. Open new Unity project2. Open 'Build Settings' window3. Select any non-active target DO NOT switch to it4. Cl... Read more
[Profiler] Profiler data doesn't appear when attached to the player.
Profiler data doesn't appear when attaching the Autoconnect profiler to the player. Steps to repro:1. Open the attached project or c... Read more
UWP Player - Mouse Position isn't calculated correctly when Windows UI s...
If you create a UWP player and boot it while your Windows UI scale is above 100%, the mouse position in the player won't be calculat... Read more
Editor icons have aliasing issues - Windows Only
Icons look blurry and jagged, like they have been upscaled, when display scaling is >100% Repro steps:-set your display scaling t... Read more
Setting RectTransform sizeDelta after setting position will corrupt posi...
Repro steps:Open attachecd project and run the RectTransform scenePress space to switch between setting SizeDelta before and after p... Read more
[2D] Reset functionality doesn't work for sprite atlas
Reset functionality doesn't work for sprite atlas Steps to Repro:1. Open attached project > assets2. Select new sprite atlas >... Read more
Valid code no longer compiles in new Unity versions
How to reproduce:1. Open tester's project (CompileTestProject.zip)2. Open "Test.unity" scene Expected result: Code in "Test.cs" file... Read more
[2D] Sprite Atlas "Object for Packing" (and other object select windows)...
Sprite Atlas "Object for Packing", select object window displays editor UI icons Steps to Repro:1. Open attached project > assets... Read more
[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from th...
To reproduce:1. Open QA's attached project2. Build on Windows x64 and run it3. Press Right or Left arrow keys to switch views Expect... Read more
[2D] Couldn't select the Bone by clicking on it while using the bone editor
Couldn't select the Bone by clicking on it while using the bone editor Steps to Repro:1. Open attached project > assets2. Select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS