Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a5
2018.2.0a7
Issue ID
1019930
Regression
Yes
UWP Player - Mouse Position isn't calculated correctly when Windows UI scaling is above 100%
If you create a UWP player and boot it while your Windows UI scale is above 100%, the mouse position in the player won't be calculated correctly.
Looks like this regressed in 2018.2.0a5.
Does not occur on 2017.3.0, 2017.3.1, 2018.1.0b12
Steps to reproduce:
1. Open the attached project
2. Build a UWP player with any settings
3. Open your Windows display settings and set the UI scaling to anything above 100%
4. Boot the project player
5. Move the mouse to the bottom of the screen
6. Note that the Y value of the mouse viewport position is way above 0
7. Attempt to hover over the UI button
8. You have to position the cursor below the button to actually interact with it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment