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[SRP] GL immediate mode geometry does not appear using Lightweight RP fo...
GL immediate mode geometry generated via script in OnPostRender does not appear in Game view during Play mode when the Scriptable Re... Read more
Middle-Mouse Recenter over UI
To reproduce: 1. In a new project, create Canvas2. Middle mouse click on on the Canvas in the scene view3. Observe how far the camer... Read more
InspectorWindow is inaccessible due to its protection level when used in...
Reproduction steps:1. Download "OnPostHeaderGUIBug.zip" project and open in Unity Expected: no errors appear in the consoleActual: e... Read more
[PLM] Editor crashes with specific GameObjects in IPVRInstanceRaster::Sh...
Steps for reproduction:1. Download `Case1020062_Heist.7z` project below and open scene `Crash_Reproducible`2. Generate lighting with... Read more
Trigger calls OnTriggerEnter and OnTriggerExit events while continuously...
How to reproduce:1. Open user's attached project "BugScenario"2. Enter Game mode3. Press "space" key once Expected result: the door ... Read more
ScriptedImporter generates an error when trying to create a new scene
1. Open the provided project2. Browse for the level.dat file in Assets-->SamOatesGames --> UnityMineCraft --> Examples --&g... Read more
WebcamTexture renders with artifacts (grain & noise) when color space is...
WebcamTexture rendering with artifacts(grain and noise) in play mode when color space is set to Linear Steps to reproduce1) Create n... Read more
Cloth - Self Collsion is missing edit spheres
Cloth ComponentGrey paint/selection spheres do not appear using "Self Collision" visulization option. Steps to reproduce1. Open the ... Read more
[Windows] "Failed to create decoder" exception thrown while playing deve...
Failed to create decoder exception thrown while playing development build. Steps to repro:1. Create a new project.2. Open Build sett... Read more
Creating a NativeTexture crashes editor in Windows
To reproduce:1. Open the User's attached project2. Enter Playmode --Unity crashes in TexturesD3D11Base::TextureFromShaderResourceVie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS