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Child image does not trigger an event when the parent image is using alp...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/UnclickableButton.unity” Scene3. Enter the Play Mode... Read more
Import Activity window search bar overlaps with other toolbar buttons wh...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Import Activity window (Window > Analysis... Read more
Crash on GraphicsBuffer:InternalSetNativeData when loading a specific scene
How to reproduce:1. Open the attached “IN-103306.zip” project2. Observe the crash Reproducible in: 6000.0.0b13, 6000.0.53f1, 6000.1.... Read more
Some animator states do not transition after some time passes
How to reproduce:1. Open the “StuckAnimator.zip“ project2. Open “SampleScene“3. Enter Play Mode4. In the Edit > Project settings ... Read more
Certain frame data fails to show in RenderDoc capture when the graphics ...
How to reproduce:1. Install and set up RenderDoc2. Open the attached “IN-106167” project with command line argument “-load-renderdoc... Read more
Custom cursor doesn't show in build when the Splash Screen is disabled
How to reproduce:1. Open the attached “IN-106237” project2. Ensure the Splash Screen is disabled (Edit > Project Settings > Pl... Read more
"Slice on Import" checkbox resets to previous state when closing and ope...
How to reproduce:1. Open the “SpriteSliceBug.zip“ project2. Select “Assets/Sprites/BUTTONS_SHEET_1.png“ in the Project window and pr... Read more
Popup displays an error icon instead of a warning icon when creating a T...
Steps to reproduce: Create a new Unity project using the Universal 3d template Select any GameObject in the Hierarchy window Click o... Read more
Cursor Position changes incorrectly when using Rich Text syntax in Unity...
How to reproduce:1. Extract and open the attached “IN-106695.zip“2. Enter Play mode3. Observe the Console Expected result: “pos” rem... Read more
Editor Windows overlay on the Main Screen when Mac wakes from sleep
How to reproduce:1. Create and open a new Project2. Create a separate Window with Project, Hierarchy, Inspector, and Game View3. Mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings