Search Issue Tracker
Fixed
Fixed in 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.2.0b8
6000.3.0a1
Issue ID
UUM-111052
Regression
Yes
Custom cursor doesn't show in build when the Splash Screen is disabled
How to reproduce:
1. Open the attached “IN-106237” project
2. Ensure the Splash Screen is disabled (Edit > Project Settings > Player > Splash Image > Show Splash Screen)
3. Build and run the project
4. Observe the result
Expected result: The custom cursor appears in the build
Actual result: The cursor appears constantly loading
Reproducible with: 6000.2.0a2, 6000.2.0b8, 6000.3.0a1
Not reproducible with: 2021.3.51f1, 2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0a1
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- Enabling the Splash Screen fixes the issue
- The custom cursor works in Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particles are respawned when selecting different Particle System child GameObjects
- A gap at the bottom of the screen appears when entering Play mode in full screen
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
Add comment