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[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce:1. Open the supplied project2. In the "Test" Scene double-click "GameObject" to center on it3. Open the Scene win... Read more
Other folder contents don't appear in search if a particular folder is s...
On selecting a folder in the project view, you can't search contents of other folders, even on unselecting it later. Steps to Reprod... Read more
Editor crashes while importing a terrain with heightmap
Steps for reproduction:1) Download the project `TerrainHeightmap` below and load it in Unity2) Observe the crash Notes:- Callstack c... Read more
[XR] Editor crashes on removing vuforia resource files
Editor crashes on removing vuforia resource files after disabling "Vuforia Augmented Reality Supported" in XR settings Steps to Repr... Read more
[LTRP] Reopening a project with Lightweight template gives a lot of shad...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included2) Switch platform to iOS/Android i... Read more
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurM...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included2) Switch platform to Android in th... Read more
Video player doesn't show anything on Scriptable Render Pipeline
To reproduce: 1. Open the project, attached by the user (Bug_VPlayer_HD.zip)2. Open the "SampleScene"3. Enter Play mode4. Observe th... Read more
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component o...
Video Plays when "Playback Speed" is set to 0 in VideoPlayer Component only in Mac OSX Steps to Reproduce.1. Create a Project OR Ope... Read more
[MSE] Fog settings are not preserved for the additively loaded scenes
To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip)2. Open "active" scene3. In the Lighting settings, obser... Read more
[Motion Blur] GameObject stays blurry after completing its motion
How to reproduce:1. Open attached project "repro_1024863"2. Import "Post Processing Stack" from the asset store3. Select cube GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS