Search Issue Tracker
[Win IL2CPP] Make "No AOT code was generated" exception more useful
To reproduce:1) Open attached project and scene2) Build and run it for Win Standalone IL2CPP You will see the following error in pla... Read more
[Android] [GPS sensor] Longitude and latitude is not returned on Galaxy S9
Steps to reproduce:1) Download attached project and open in Unity2) Build and run project on a device3) Click on "GPSScene" buttonNo... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce:1. Open attached project ("ScreenBug.zip")2. Enter Play mode3. In Hierarchy window, disable and enable "PrintResolu... Read more
[PLM][API] Prioritize View, Direct Samples, and Indirect Samples are not...
When baking backend is set to Progressive Lightmapper, it can be observed that there is no way to access the values of `Direct Sampl... Read more
Build button is disabled and warning message appears for linear colorspa...
Build button is disabled and a warning message appears for linear colorspace if OpenGLS2 is included in the Graphics API list and is... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip)2. Open the "Game Scene" scene3. Enter Play mode4. Press Lan Host(... Read more
Playmode tint ignores certain parts of the Editor when entering Play mode
Steps to reproduce:1. Open any project2. Go to Preferences -> Colors -> Playmode tint and set it to black3. Start opening any ... Read more
Physics layers still interact when unchecked in collision matrix causing...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter play mode Note: GameObjects are set to layers w... Read more
AssetBundle.LoadAsset behaviour is async
How to reproduce:1. Open user's project (test_bundle.zip)2. Open scene "main.unity"3. Play the scene4. Observe the Console5. Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS