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[UI] RectTransform gizmo bounds are not rotated along with element when ...
How to reproduce:1. Create any UI element2. Drag to rotate the Rect Transform bounds3. Set the Z-rotation of the Rect Transform to 0... Read more
Animation starts from the middle when it is attached to a Blend Tree tha...
How to reproduce:1. Open attached project(ReproProject.zip)2. Enter play mode3. Look at the cubes in the Scene or Game View Expected... Read more
UNetWeaver error is thrown when when building UWP project with IL2CPP ba...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In the player setting switch backend to IL2CPP and API Co... Read more
UnityTests do not fail when nested coroutines throws an exception
When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more
[Windows] EndLayout group or Stack empty error is thrown when triggering...
How to reproduce:1. Open given Unity project2. Go Window -> Custom -> Asset Bundle Builder3. Press Build button Expected resul... Read more
[Linux] Crash when build and run WebGL without switching the platform be...
To reproduce:1) Create new project2) Open Build Settings3) Select WebGL platform but don't switch to it4) Click Build and Run After ... Read more
Android build crashes when using Proguard or Gradle (Experimental) in th...
To reproduce: 1. Open the project, attached by the user (BustedAndroidBuild.zip)2. In the Player Settings -> Other Settings Minif... Read more
Freeze or crash with various stack traces when opening a project while c...
How to reproduce:1. Connect to a VPN service2. Create or open a Unity project Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happenedGear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass S... Read more
Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS