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Crash on MonoScript::InitializeAssemblyNameAndScriptType when importing ...
How to reproduce:1. Create a new project2. Change the Packages/manifest.json with the one attached to this case3. Open the project A... Read more
"manifest.GetAllDependencies" outputs unnecessary AssetBundle dependancies
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play Mode3. See Console output ("b,c,b,b")4. Move "MatWithTexture" fr... Read more
[iOS] Launching an iOS app in VR mode causes the app to crash
Reproduction:1) Create a new project with Cardboard as the only item in the VR SDK list.2) Build and deploy to iOS. Expected Result:... Read more
[Linux] Meshes are leaked in scene endlessly
To reproduce:1) Open attached project and scene2) Open up Profiler window and focus it on "Memory"3) Play the scene Two meshes are e... Read more
[iOS][Metal] Render Texture causes a crash on iOS 8 devices
How to reproduce:1. Open the attached project2. Build and run RenderTexture scene on iOS 8 deviceResult: crash Note: when Render Tex... Read more
PhysicsRaycaster does not work with multiple displays
To reproduce: 1. Open the project, attached by the tester (physicsRaycasterBug.zip)2. Build and run the project for PC standalone3. ... Read more
[Metal] App crashes due to certain shaders being included in the build
Reproduction steps: 1. Open "MetalParkitectRepro.zip" project2. Build for Mac3. Open the App Expected Result: The App opensActual Re... Read more
Changing Sort Order of the Canvas or setting Override Sorting to true do...
To reproduce: 1. Open the project, attached by the tester (canvasOrderDirty.zip)2. Open the "scene" scene3. Select the Canvas -> ... Read more
The VFACE variable is incorrect in shaders when rendered from a Reflecti...
To reproduce:1. Open the user's attached project2. Open the TestScene3. Observe the Reflection Probe in the Scene Expected result: T... Read more
[Profiler] ADB connection not shown until you switch platform
The ADB android connection on the profiler is a connection that goes through the usb into the device instead of the network. It's di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS