Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b13
Issue ID
1027707
Regression
No
[Linux] Meshes are leaked in scene endlessly
To reproduce:
1) Open attached project and scene
2) Open up Profiler window and focus it on "Memory"
3) Play the scene
Two meshes are endlessly added to memory, even though there doesn't appear to be anything script-wise to cause it
Not reproduced in Win 10, it shows 28 meshes all the time
Reproduced in 2017.3.0f1, 2018.1.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas
- New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
Add comment