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[HiDPI] switching launcher window between HiDPI window and HD hides grap...
How to reproduce:1. Open Unity's launcher2. Drag it from HD screen to HiDPI screen and back multiple times Expected result: graphics... Read more
[tvOS][Metal] Running empty scene from this specific upgraded project sp...
How to reproduce:1. Open the attached project2. Make sure that platform is set to tvOS3. Build and run NewEmptyScene on AppleTVResul... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce:1. Open project2. Add AR camera to the scene3. Build and run on iOS4. Change device rotation Expected: the camera will ... Read more
[MacOS] New VisualStudio instance is started each time script is opened ...
To repro:1. Run Unity on Mac.2. Add script to project.3. Doubleclick on script in Project window. Result: 2 VS are started. 4. Doble... Read more
UI.Image.SetNativeSize() changes the position when called after setting ...
Reproduction steps:1. Open the attached project "SetNativeSizeBug.zip";2. Open the main scene;3. Try to change something under Canva... Read more
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project -repro:--have Visual Studio installed ... Read more
[iOS] Visual artifacts when using LW RP in gamma colorspace on both Meta...
To reproduce:1. Create a new project with Lightweight RP template or use QA's attached one2. Make sure color space is set to gamma a... Read more
[iOS 8][Metal] Lightweight RP template sample scene crashes at GetComput...
To reproduce:1. Create new project with Lightweight RP template2. Open sample scene3. Set graphics API to Metal4. Build and run on t... Read more
[tvOS][GLES3] Survival Shooter Tutorial project renders black scene on A...
How to reproduce:1. Open the attached project2. Make sure that Auto Graphics API is disabled and only GLES3 is picked3. Build and ru... Read more
[Android] Assertion "(destWidth >= srcWidth && destHeight >= srcHeight)....
How to reproduce:1. Open attached "Assertion" project and "SampleScene", notice it contains default Tree prefab2. Observe the consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS