Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1030664
Regression
No
[Builtin Modules] changing module state doesn't update the *.csproj file
-e: see title and thus visual studio won't know that the dll is no longer part of the project
-repro:
--have Visual Studio installed and your default C# editor for Unity (probably works with other editors too)
--open attached project
--double click the TestStuff.cs file to open it in VS
--wait for it to finish
--open package manager
--Disable the Physics module
--notice that you now get errors in Unity saying that the script is referencing things that are not there
--NOTICE that you don't see any errors in VS about this
--close VS
--double click TestStuff.cs again to open VS
--notice that you now see errors about BoxCollider
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView fails to display items when the source list is cleared and a single element is added
- UI Toolkit ':hover' state remains active when another panel is drawn over the hovered element and Touch input is used
- Unsupported Orient modes can be selected and throw errors when using Strip VFX
- "Tab" key exits the name text field in the VFX Graph tab when renaming the Property
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
Add comment