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[iOS] TouchScreenKeyboard minimizes when idling after interacting with i...
How to reproduce:1. Open the attached “IN-104915.zip” Project2. Build and Run on iOS3. Press on the TextField in the Player4. In the... Read more
Hair is not rendered with water physics when overlapping with another Ga...
Steps to reproduce:1. Open the “HairProblem.zip” project2. Open the “OutdoorsScene”3. Open the Game View4. Observe the Hair Expected... Read more
SubScene AudioSources play audio automatically in Edit Mode when the Ent...
How to reproduce:1. Open the “ECSAudio.zip“ project2. Open the “BugReportScene“3. Open Window > Package Manager > Unity Regist... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
Licensing Client fails to launch when opening Unity Hub (licensing clien...
Reproduction steps: Open Unity Hub Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to open Repr... Read more
The tag adder functionality does not work if a space is entered instead ...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Tag and Layers" Expand the "Tags" section Cli... Read more
Longer Scaler Profile names go out of the"Scaler Profilers" section
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Adaptive Performance" Click the "Install Adap... Read more
AI Navigation window UI elements overlap when the AI Navigation window i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the AI Navigation window (Window > AI > Na... Read more
Editor freezes after some time when using NavMeshQuery::Raycast
Simplified repro that uses the game's NavMesh and works in Unity 6 ------------1. Download the attached project 110863-RaycastLoopFr... Read more
Cube is rendered green when its color is set to black and using the Lift...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Observe the cube in the Game vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings