Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a6
Issue ID
UUM-133885
Regression
No
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
Steps to reproduce:
1. Open the attached project user's project "WebGL-Resolution-Test.zip"
2. Build and Run for WebGL
3. Observe Player Resolutions shown
4. Open the built Index.html
5. Uncomment "matchWebGLToCanvasSize: false," and save changes
6. Refresh the webpage
7. Observe Player Resolutions shown
Actual result: Screen resolution lowers to "2294 x 960"
Expected result: Screen resolution does not change stays at the monitors size
Reproducible with: 2022.3.71f1, 6000.0.66f1, 6000.3.8f1, 6000.4.0b5, 6000.5.0a5
Environment tested: Windows 11 24H2
Notes:
-Tested with a monitor using a resolution of 3440x1440
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names
Add comment