Search Issue Tracker
"Depth|ShadowMap RenderTexture requested without a depth buffer" even th...
To reproduce: 1. Open the attached project (WeatherMaker.zip)2. Open the DemoSceneWater scene3. Enter Play mode4. Observe the warnin... Read more
SRP Lightweight render shows black screen when render scale is not close...
Reproduction steps:1. Open the attached "Stripped_1039152" project.2. Open the "HDR and renenderscale bug" scene. Actual behavior:- ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix-re... Read more
Opening the specific scene crashes the Editor in RenderingCommandBuffer:...
To reproduce: 1. Open the project, attached by the user (WeatherMaker.zip) Expected: the Editor doesn't crash Reproduced in 2017.2.3... Read more
"Other settings" under "lighting window" remains same for the additive s...
On editing, multiple scenes in hierarchy window, changing other settings in lighting window, applies to all the scenes and not just ... Read more
Network manager menu UI is scaled improperly in builds if moving window ...
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors To reproduce:1. Open p... Read more
[Timeline] Initial scale of gameobject is not recorded while creating an...
Initial scale of the game object is not recorded while creating animation through the timeline. The scale is recorded once the user ... Read more
[Windows] Graphic errors/glitches when running player fullscreen
-e: when running the player in fullscreen with quality setting "High" or lower there are a lot of glitches to be seen--doesn't do it... Read more
Metallic objects are very dark in the preview window
To reproduce: 1. Open the project, attached by the user (Preview Bug.zip)2. Select the Cube prefab3. Observe how dark the preview of... Read more
Crash when opening a project with 2018.1.0f2 with Unity HUB
I have been experiencing crashes when opening projects with the Unity HUB. The crashes are intermittent so there are no exact repro ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS