Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b5
Issue ID
1039065
Regression
No
[Timeline] Initial scale of gameobject is not recorded while creating animation from timeline.
Initial scale of the game object is not recorded while creating animation through the timeline. The scale is recorded once the user makes some changes.
Steps To Reproduce:
1. Create a cube.
2. Open the timeline window.
3. Select cube in hierarchy, while timeline is open.
4. Select the create button on timeline to create a animation clip.
5. Start the recording button on the timeline.
6. Move the game object and observe keyframes are added for that change in position.
7. Move the play-head a bit further and change the scale of the game object.
8. Stop the recording and play.
9. Observe that the final scale of the game object is taken as the default scale.
Expected Result:
The initial scale of the game object should be recorded.
Actual result:
The first change in scale of the game object is recorded as the default scale.
Occurring on: 20148.2.0b5, 20148.2.0b4, 2017.3.0f3
Environment: Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment