Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b5
Issue ID
1039066
Regression
Yes
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors
To reproduce:
1. Open project
2. Build and run
3. Move window between two monitors with different resolution(e.g. 1920x1200 and 1920x1080)
Expected vs actual: Canvas UI is not scaled properly(expected and actual result gifs attached)
Reproduced: 2017.2.0b2, 2017.2.3f1, 2017.3.2f1, 2017.4.3f1, 2018.1.2f1, 2018.2.0b5
Not reproducible: 2017.1.4f1, 2017.2.0a2
Tested on MacBook Pro (Retina, 15-inch, Mid 2015)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
As UNET is Deprecated we are moving to low maintenance mode, where critical issues can get fixes. Closing this bug as part of cleaning-up the Bug List. If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one