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Crash on GC_push_stack_for when using Profiler and Profiler.BeginThreadP...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Press Play4. Open the Profiler5. Select Timeline tab ... Read more
"Open Download Page" button in UWP build window links to a dead link
It should link to UWP il2cpp installer. Read more
[Profiler] GPU profiling is not recording data for on Mac on Metal
GPU profiling is not recording data for on Mac Steps to Repro:1. Open an attached project or create a new project2. Window > Debu... Read more
NetworkBehaviour callback order is different than in the documentation
How to reproduce:1. Open attached project "UNETWeaverBug.zip" and scene "TestScene"2. Enter Play mode3. Observe Console window Expec... Read more
[Services][Performance Reporting] Managed exceptions crash OSX standalon...
To reproduce:1. Open users attached project "PerformanceReportingBug.zip"2. In the Services tab enable Performance Reporting3. Build... Read more
WebGL doesn't compile JSLIB when in Development mode with Use pre-built ...
To reproduce:1) Open attached project and scene2) Make sure Development Build and Use Prebuilt Engine are enabled3) Build and run fo... Read more
RenderPipelineAsset derived classes not serializable when using Runtime ...
To reproduce: 1. Open the project, attached by the user (RenderPipelineAssetDLL.zip)2. Open ClassLibrary1\ClassLibrary1.sln with Vis... Read more
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps: 1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures2. Select t... Read more
[Profiler] NonmatchingProfiler.EndSample & NullReference Exception throw...
Non matching Profiler.EndSample (BeginSample and EndSample count must match) exception and NullReferenceException is thrown when pro... Read more
Crash when reloading shader
When relaoding a shader that keeps erroring, Unity 2018.1 sometimes crashes. Repro steps: - Use Scene 3- Open testy.shader with Visu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS