Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1039442
Regression
No
Crash on GC_push_stack_for when using Profiler and Profiler.BeginThreadProfiling
How to reproduce:
1. Open the attached project
2. Open the "SampleScene" scene
3. Press Play
4. Open the Profiler
5. Select Timeline tab inside the Profiler
6. Expand "My threads"
7. Wait a little bit if Unity doesn't crash instantly
Actual result: Unity crashes with a Fatal error in GC: GetThreadContext failed.
Reproducible with: 2018.3.0a1, 2018.2.0b5, 2018.1.1f1, 2017.4.3f1, 2017.3.2f1, 2017.3.0a5.
Notes:
Sometimes the same crash happens randomly without pressing any tabs, or sometimes it takes longer and requires just pressing tabs again and again. (But the crash is 100%)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment