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Reorderable List containing Quality Levels in the Build Profiles Window ...
Steps to reproduce: Open any Project Navigate to File > Build Profiles Create a custom Profile Click "Add Settings" and choose "Q... Read more
Crash on ClearPerMaterialCustomProperties when undoing the addition of V...
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
Tessellation Mode changes when switching SVG Generated Asset Type back t...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "check.svg" file Select the asset from the ... Read more
Crash/freeze when quitting macOS Standalone Player that is actively rend...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more
NullReferenceException occurs when searching presets in “Select Preset” ...
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
Dynamic TMP_Font asset shows up as modified in source control when TextM...
How to reproduce:1. Open the attached project “IN-136258”2. In the Unity Version Control window, select “Create workspace” and make ... Read more
“Output value ‘outMotionVec’ is not complete” warning logged after crea...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. In Project window create Canvas Shader Graph3. Observe the w... Read more
Using GameObject.transformHandles is slower in Burst compared to a regul...
Steps to reproduce:1. Open the “TransformHandlePerfBug.zip“ project2. Open Window → General → Test Runner3. In the Test Runner windo... Read more
WebGPU error with read-only storage textures
Steps to reproduce: Open the attached project and build-and-run for web Actual results: The quad is black and the console has webgpu... Read more
SVG Image Component loses Source SVG Image field references when upgradi...
How to reproduce:1. Open the attached “IN-135539_Before“ project2. Open the “Repro“ scene3. In the Scene view, note the visible SVG ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS