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Fixed

Fixed in 6000.0.26f1

Votes

5

Found in

6000.0.24f1

6000.1.0a1

Issue ID

UUM-85566

Regression

Yes

Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path

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How to reproduce:
1. Open the attached “spotLight.zip” project
2. Open the “SampleScene”
3. Ensure Render Path is set to “Forward+” for the URP-HighFidelity-Renderer
4. Observe the Game view

Expected result: No visible artefacts/clipping
Actual result: Visible artefacts, light is not functioning as intended

Reproducible in: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.21f1

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Notes:
- Also reproducible in player and build
- Game window size, camera rotation angle and near clipping value, light’s spot angle and distance to the camera may impact the reproduction

Comments (2)

  1. hypergamey

    Nov 08, 2024 17:40

    Oh no guys this issue still persists in .26f

    Here are some videos about my issue with realtime spotlights:

    gyazo.com/19e38be0b9effa1323f5a6c5e13a7d83

    gyazo.com/0efdcdeca72df874057afa9f4a65f1a9

    This is only happening in Forward+ in unity 6.

  2. hypergamey

    Nov 06, 2024 16:08

    Very nice fix guys! I already started having flashbacks where this issue would take months to get fixed.

    Hats off, cheers!

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