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[iOS] "Hide Mobile Input" Input Field option does not hide the input fie...
Reproduction steps:1. Open the attached project.2. Build and run the 'SampleScene' to iOS.3. Click on the input field. Actual behavi... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "4"(not numpad) to initiate iteration Expected... Read more
When setting public ParentConstraint source with code, Unity crashes on ...
When trying to set public ParentConstraint source with code, Unity crashes on play mode, if ParentConstraint is static, Unity doesn'... Read more
PostProcessing V2 artifacts when changing renderViewportScale
The Ambient Occlusion effect within the PostProcessing Stack (V2) shows visual artifacts when changing the XRSettings renderViewport... Read more
Mouse cursor disappears in Editor when using "technika omso5" optical mo...
How to reproduce:1. Connect "technika omso5" mouse model to a computer2. Open Unity Expected result: Mouse cursor is clearly visible... Read more
Transparent Shadergraph breaks Selection Highlight
Repro steps:1. In a project, create a new shadergraph asset.2. Change surface setting from 'opaque' to 'transparent'.3. Save asset.4... Read more
ProBuilder Loses Generated UVs after reloading project
How to reproduce:1. Open user-submitted project (paradroid.zip)2. Open "Deck01.unity" scene3. Generate UVs via proBuilder4. Close an... Read more
Entering a BlendTree node creates DefaultAvatar(Clone)AnimatorPreview GO...
When you double-click on a BlendTree node in an Animator controller, a "DefaultAvatar(Clone)AnimatorPreview" GO is created in the Hi... Read more
Large numbers of Audio Mixer Groups cause a performance hit even when no...
Steps to reproduce:1. Open attached project "Unity_Audio_Mixer_Issue.zip"2. Make sure Window>Audio Mixer is open3. Enter Play Mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS