Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
Issue ID
1043968
Regression
Yes
Transparent Shadergraph breaks Selection Highlight
Repro steps:
1. In a project, create a new shadergraph asset.
2. Change surface setting from 'opaque' to 'transparent'.
3. Save asset.
4. Create a material from the graph asset.
5. Create a new 3d object in the scene.
6. Assign the material to the object in the scene.
Notes:
-Repros in both render pipelines
-Repros in 2018.2 and trunk
-Repros with all blend modes
-Selection outline is mapped to the scene view screen and scales with the window.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
brentmurnik
Aug 07, 2020 04:45
I have the exact same issue.
https://slitherio.online/
nickrart
Nov 15, 2018 02:30
I have this same issue
Eostream
Nov 13, 2018 12:44
I disagree. I have the exact same issue.