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IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project2. Build to UWP3. Attempt to build generated VS solution4. Observe errors Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled)2. connect to hololens remotely through holographi... Read more
In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce:1. Open attached Unity project "StacktraceBug"2. Enter the Play mode3. Press on a message in the Console window and... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce:1. Open user attached project2. Run the scene in the editor3. Press "Generate" button add one white rectangle- In... Read more
4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce:1. Open tester-submitted project (TerrainVSFOV.zip)2. Open "SampleScene.unity" scene3. Prepare profiler for render ... Read more
Build fails on all platforms when Facebook support is installed
Build fails on all the platforms when Facebook support is installed Steps to Repro:1. Download and install Facebook support from Uni... Read more
Event System is not imported correctly with the UI samples project
Steps to reproduce: 1. Open empty project2. Import Unity UI Samples project from the asset store3. Event system will have Standalone... Read more
ArgumentOutOfRangeException occurs on changing any property on the text ...
ArgumentOutOfRangeException occurs on changing any property on the text component Steps to reproduce:1. Open any project2. Create UI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS