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[2018.1][Windows] Editor spawns errors if Android JDK path is empty
To reproduce: 1. Download attached project "New Unity Project (2).zip" and open in Unity2. Open "SampleScene" scene3. Go to Edit >... Read more
[HDRP][Win] editor crashes on starting new HD RP project from template
-e: see title--works in 2018.2b9, doesn't work in 2018.3a1 and a2--also works on OSX with 2018.3a1 and a2 -repro:--start 2018.3a1 or... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce:1. Open user-attached project2. Load Test Scene3. Enter Play Mode4. Click Demo in the top left corner Expected re... Read more
NullReferenceException errors are thrown when Scriptable Objects with mi...
How to reproduce:1. Open the attached project2. Selected two or more Scriptable Objects from "Assets/MyTiles"Optional steps:3. Move ... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce:1. Open attached project2. In the Main menu press Test > Test3. In the Test window click on "Set to Android/Cardboar... Read more
[Profiler] Graphics.DrawMeshInstancedIndirect rendering info cannot be c...
To reproduce: 1. Download attached project "DrawInstanceIndirect.zip" and open in Unity2. Open "1" scene3. Enter Play mode4. Open Pr... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce:1. Open the attached project2. Enter play mode3. Click the GUI button on the top-left to call Debug.Break()4. Obs... Read more
Texture2D creation fails and throws unintuitive error message when using...
How to reproduce:1. Open Tester-submitted project (TextureInitFail.zip)2. Open "SampleScene.unity" scene3. Play the scene4. Observe ... Read more
[Oculus][Android] Multiview depth testing broken
Depth testing is not working properly when the XR stereo rendering mode is set to "Single Pass Multiview or Instanced (Preview)" res... Read more
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...
Steps to reproduce:1. Open QA attached project2. Press on the cube3. Notice that worldPosition and worldNormal output is correct4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field