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Template title and description overlap with each other in the Shader Gr...
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
A TextMeshPro TextField is switched to an un-relevent font when adding a...
How to reproduce:1. Open the “6_0_Test.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: Both TextField... Read more
Poor visibility of Save button in "Light" Editor theme
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
Windows Editor Performance Timing Bar Time Labels overlap the Timing Pro...
Steps to reproduce: Create a Project on Windows with Developer/Internal Mode enabled Observe the Splash Screen Actual results: Timin... Read more
Incorrectly baking lighting when consecutively loading multiple scenes w...
Steps to reproduce:1. Open the “IN-107577” project2. Open the “OutdoorsScene” scene3. Select “BakeLights” from the “REPRO” menu item... Read more
Memory Profiler falsely sets a "Status" for referenced VisualElements as...
Steps to reproduce: Take a snapshot of the Editor Open the snapshot and navigate to the All Of Memory page Search for VisualElement ... Read more
[Android] Crash on startup when Depth Stencil Format is set to S8_UINT
How to reproduce:1. Open the “BugReport.zip“ project2. Open the “BugRepro“ scene3. Build and Run for Android Expected result: No cra... Read more
Multiple errors occur when setting the Render Object Event to AfterRende...
How to reproduce: 1. Extract and open the attached “IN-107103.zip“ project2. Open Assets → Scenes → SampleScene.unity3. Enter Play M... Read more
[Mac] ProgressBar windows disappear when dragged to a different moniter
How to reproduce: 1. Make sure mac display settings have "Use separate spaces" enabled.2. Create and run a process that will show th... Read more
World-Space Sorting Layer has no effect
Steps to reproduce: Create a UI Toolkit world-space panel Modify the sorting layer in the panel settings Actual results: It remains ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS