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Fixed
Votes
1
Found in
6000.0.53f1
6000.1.11f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111379
Regression
Yes
A TextMeshPro TextField is switched to an un-relevent font when adding a Bold Font Style
How to reproduce:
1. Open the “6_0_Test.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
Expected result: Both TextFields have the same font
Actual result: The second TextField has a different font
Reproducible with: 6000.0.35f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1
Not reproducible with: 6000.0.34f1
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Notes:
- Reproducible in the Player
- Does not reproduce on a fresh project
- The affected font switches to an irrelevant font that has Font Weight assigned, there is no linking between the fonts
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-107331