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[Android] IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidP...
When exporting a gradle project instead of a building an apk project path in OnPostGenerateGradleAndroidProject(string path) is set ... Read more
EditorGUIUtility.PingObject() does not work if Packages root is closed
Reproduction steps:1. Open the attached project "New Unity Project (13).zip";2. Make sure the Project View is in single-column mode;... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce:1. Open attached project2. File > ... Read more
After installing Entities package clicking on error/warning in the Conso...
How to reproduce:1. Open the scene "SampleScene" from user's attached project "TEST_packages.zip"2. Open Package Manager window (Win... Read more
[iOS 8.x] Stretched camera behaviour on iOS 8.x
To reproduce:1. Open users attached project "ReproProject.zip"2. Build for iOS 8.x device3. Observe as the Unity splash screen is in... Read more
Launcher is stuck on "Loading..." forever while disconnected from the in...
Reproduction steps: 1. Open the Registry Editor ("RegEdit")2. Go to "HKEY_CURRENT_USER\Software"3. Delete "Unity" and "Unity Technol... Read more
[XR] Oculus Virtual reality SDK is not detected on making a build for An...
Oculus Virtual reality SDK is not detected on making a build for Android Steps to Repro:1. Create new or open attached project2. Fil... Read more
Deleting scripts in quick succession causes CS2001 compiler errors
To reproduce:1. Open attached project "test1.zip"2. Open NewBehaviourScript1.cs with Visual Studio3. Delete the file from Visual Stu... Read more
Baking an individual reflection probe does not offer any checkout option...
baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS