Search Issue Tracker
Fixed in 2018.2.0f1
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b6
Issue ID
1049204
Regression
No
EditorGUIUtility.PingObject() does not work if Packages root is closed
Reproduction steps:
1. Open the attached project "New Unity Project (13).zip";
2. Make sure the Project View is in single-column mode;
3. Make sure the "Packages" root has its contents hidden (triangle pointing right);
4. Choose Tests>Ping Packaged Asset;
Expected results: Packages folder will be pinged.
Actual results: Only error occurs in the console and nothing happens.
Notes:
Trying the same thing with a user asset (making sure to first hide the contents of Assets, and choosing the appropriate menu item) works as expected.
This bug is not apparent in two-column mode.
Reproduced on: 2018.2.0b1, 2018.2.0b9, 2018.3.0a3. (Packages folder is showed in the Project view only from 2018.2.0b1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment