Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
2018.3.0a2
Issue ID
1049190
Regression
Yes
[Cardboard] [iOS] Eyes are stretched horizontally when a project is build using cardboard SDK
Eyes are stretched horizontally when a project is build using cardboard SDK
Steps to reproduce:
1. Open attached project
2. File > Build Settings > Switch Platform to iOS
3. File > Build Settings > Player Settings > Other Settings > Use any graphics API
4. Build project and deploy on iOS device.
Reproducible on:
2018.3.0a7, 2018.3.0a3, 2018.3.0a2, 2018.2.0f2, 2018.2.0b9, 2018.2.0b1, 2018.1.0f2, 2017.3.0f3
Working on:
2017.2.0f3, 2017.1.0f3
Devices tested on:
iPhone 8 plus, iPhone 8 ,iPhone 7
Environment
Mac 10.13, 10.12
Note: Refer attached screenshot
Note: On 2018.3.0a7 this bug occurs with Metal API wehn device is in portrait mode. Works fine in landscape mode.
Note: This is an issue with the GVR SDK. That issue is tracked here:
https://github.com/googlevr/gvr-unity-sdk/issues/838
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light Anchor component has non-zero default values for Elevation when adding a new Light Anchor component
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
Add comment