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[Improved Prefab] Null reference exception error occurs on Opening prefa...
On opening, prefab editor for a newly created terrain base or variant prefab throws a null reference expectation Steps to Repro:1. O... Read more
Assertion failure when discarding changes after nesting a Prefab in Pref...
If you are editing a Prefab in Prefab Mode, add another Prefab to the hierarchy and then back out and discard changes, an assertion ... Read more
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel t... Read more
Nested prefabs build and probuilder crashes in play mode
When i load a previoulsy created project (2018.2.0b9) and press play, Unity Crashes. An issue appears in 2018.2.0b9 (Issue: 1051606)... Read more
After renaming a file in Visual Studio it is not marked as changed in Un...
Reproduction steps:1. Create a new Unity project2. Set up collab and publish to be up to date3. Create a new C# script4. Open it in ... Read more
No blue indicator is shown next to component names when they are enabled...
If you have a component that can be enabled/disabled attached to a prefab, then create an override by enabling or disabling the comp... Read more
Audio Source - Not all properties of a prefab update correctly in the In...
When you create an override on a prefab by changing a property in the Inspector, normally a blue highlight appears and the property ... Read more
GUI error occurs on adding rigidbody 2D component on a game object
GUI error occurs on adding rigidbody 2D component on a game object and no further components can be added to that game object Steps ... Read more
[Improved Prefab] Override indicator (blue line and bold name) doesn't a...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) doesn't appear on cha... Read more
[Vulkan][Android] Application is rendered with visual artifacts on Googl...
How to reproduce:1. Open attached "IncorrectColors" project2. Build "SampleScene" to Android device and launch the application Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor