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[Linux Editor] alt+click doesn't expand folder structure
-e: see title, it is supposed to expand the whole tree--works on Windows and OSX -repro:--create new project--create a folder struct... Read more
[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstan...
To reproduce:1. Build and Run user's attached project for Android2. While on mobile device, use provided controls to navigate around... Read more
[OSX] Cannot interact with UI for one of game views, when using multiple...
To reproduce:1. Open repro project2. Play '1' scene3. Try to move slider in both game view windows4. Notice that in only one or none... Read more
3D AudioSource gets cut off if it is rotated y=-90, listener is a child ...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Move camera along it's local Z axis to observe effe... Read more
OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...
To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4.... Read more
Particles in Custom Simulation Space stop receiving light after some time
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe Particles Expected result: particles contin... Read more
[iOS] Black lines on illuminated mesh surface on A11 and later SoCs
Reproduction steps:1. Open the attached project ("Project link" in the edit).2. Build and run it on an A11 or later iOS device. Actu... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
Packages, that are imported as dependencies for other packages, are not ...
Steps to reproduce:1. Download and open the attached project2. Open the package manager Expected result: all the packages and their ... Read more
Encountered invalid redirect (missing Location header?) error is printed...
To reproduce: 1. Download attached project "LicenceAPITest.zip" and open in Unity2. Open "main" scene3. Enter Play mode and hit Chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS