Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.1p4
Issue ID
1057393
Regression
No
[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstanced on Adreno 630
To reproduce:
1. Build and Run user's attached project for Android
2. While on mobile device, use provided controls to navigate around the area
3. Observe the grass
Expected: no graphical artifacts are visible
Actual: graphical artifacts are seen (color glitching, textures disappearing)
Reproduced in: 2017.4.9f1 with Samsung Galaxy S9+
Note: from 2018.1., external Allegorithmic exporter is required
cannot test with earlier releases due to compiler errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1053324