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Crash at RendererScene::SceneAfterCullingOutputReady when entering playm...
Crash happens when Draw3DAuto() function is called for the VectorLine which is set to Visibility.Static in the VectorManager. Steps ... Read more
ARCore plugin throws a DllNotFoundException: arcore_unity_api exception ...
Users have reported about ARCore pluging throwing exceptions after a Unity build is deployed to a device. It only seems to occur wit... Read more
Splitting android build architecture prepends 10000 or 30000 to version ...
To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture2. Build the project for A... Read more
Color eyedropper overlapping color picker
Color picker window is not opening for standard shader Steps to Repro:1. Create a new project2. Project window > right click3. Ma... Read more
[Shadergraph] [LWRP] Normal maps turns black when scaling up objects
Reproduction steps:1. Open the attached project.2. Open the 'SampleScene'.3. Select the 'Sphere' game object and change Transform Sc... Read more
[Prefabs] Unloading active scene throws SerializedObject destroyed errors
To reproduce: 1. Load two scenes into scene manager.2. Open lighting settings window, make sure it is visible.3. Make second scene a... Read more
Unity crashes with IterateTypeTree<RemapFromPrefabToInstancePPtr> when o...
Steps to reproduce:1. Open attached project Expected: it opensActual: it crashes while opening Reproduced in: 2018.3.0a1, 2018.3.0a4... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
Android "AppBundle" setting stays active when the build system is change...
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro:1. Create a new... Read more
[LWRP] Light layer culling not working
SRP Repo: Issue #1647 Culling mask/layer of directional light doesn't work properly. Steps:-Create new project by selecting Lightwei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS