Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a1
2018.3.0a4
Issue ID
1058849
Regression
Yes
Unity crashes with IterateTypeTree<RemapFromPrefabToInstancePPtr> when opening a project with IL2CPP
Steps to reproduce:
1. Open attached project
Expected: it opens
Actual: it crashes while opening
Reproduced in: 2018.3.0a1, 2018.3.0a4
Not reproduced in: 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.8f1, 2018.2.0f2,
Notes:
Have Windows/IL2CPP support installed before opening, without it Unity does not crash
Stack Trace:
0x0000000140E0BF64 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFA9 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFA9 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0BFD3 (Unity) IterateTypeTree<RemapFromPrefabToInstancePPtr>
0x0000000140E0FA83 (Unity) ApplyPrefabStateAndPropertyModificationsToObjects
0x0000000140E156B3 (Unity) MergePrefabChanges
0x0000000140E048BE (Unity) MergePrefabInternal
0x0000000140E02D98 (Unity) MergeAllPrefabInstances
0x000000014098C446 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x000000014098CFE4 (Unity) LoadSceneOperation::IntegrateMainThread
0x00000001409904CC (Unity) PreloadManager::UpdatePreloadingSingleStep
0x0000000140990E3A (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x0000000140E2C598 (Unity) EditorSceneManager::RestoreSceneBackups
0x0000000140E2C7EF (Unity) EditorSceneManager::RestoreSceneManagerSetup
0x0000000140E29AB5 (Unity) EditorSceneManager::LoadSceneManagerSetup
0x00000001412E533D (Unity) RestoreLastOpenedScenes
0x00000001412DADCC (Unity) Application::FinishLoadingProject
0x0000000141457D5B (Unity) WinMain
0x000000014241255A (Unity) __scrt_common_main_seh
0x00007FFC817F3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC83E61431 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment