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Fixed in 3.3.0
Votes
3
Found in [Package]
3.0.0
Issue ID
1058858
Regression
No
[Shadergraph] [LWRP] Normal maps turns black when scaling up objects
Reproduction steps:
1. Open the attached project.
2. Open the 'SampleScene'.
3. Select the 'Sphere' game object and change Transform Scale values from [1 1 1] to [10 10 10].
4. Zoom out the Editor camera to see the 'Sphere' surface.
Actual behavior (screenshots attached):
- Normal map turns black.
- This is most likely caused by bitangent and not the normal or tangent vector normalization.
Reproduced with:
2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5
Note:
- Check the potential solution in the original case description.
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asdas
Nov 18, 2018 23:36
I have the same issue with Unity 2018.2.0f2
Vak_HD
Jul 14, 2018 17:37
I have the same normal map issue in Unity 2018.2 with the latest Shader Graph and Lightweight Render Pipeline (2.0.5), it happens when I Scale up my character.
francois85
Jul 13, 2018 18:50
This issue is not it fixed in 2018.2
Reproduced with:
2018.1.0f1, 2018.1.8f1, 2018.2.0f2, 2018.3.0a5
ghoest
Jul 13, 2018 16:15
I'm having issues with this issue as well. I'd love to see this addressed