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[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce:1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window2. In "Font Creato... Read more
Quaternion.LookRotation breaks rotation physics when parented with a mov...
How to reproduce:1. Open user-submitted project (SpringBug)2. Enter Play Mode3. Press the 'space' key to parent and unparent the 'Sp... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:1. Open QA stripped project2. Deploy to device3. Press 'Switch Direct' button-- CRASH Reproduced on: 2018.2.0a1, ... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce:1. Open the attached Unity project.2. Reimport a "camera.abc" model.3. If the crash does not happen, reimport all a... Read more
Crash when pressing reimport all using Substances
To reproduce:1. Open attached project "TestBed.zip"2. Open "New Scene.unity" scene2. Right mouse click in Project window and press R... Read more
[Burst] Calling a method declared in a struct that's nested in a generic...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Go to Jobs -> Burst Inspector4. Select "BurstBug+ReproBurs... Read more
Noteable Disparity Between Texel Density of Imported and Generated UVs
Repro:======Download attached project. Set Scene View Mode to "Baked Lightmap". From the Lighting Settings window, ensure Baked Glob... Read more
[OSX]HDRP Template - Example scene broken
When creating a new HDRP template project the example scene opens black. It seems the reflection probes in the hierarchy are the cau... Read more
[Regression] OnTriggerEnter fails at certain distances
How to reproduce:1. Open the user-submitted project2. Enter Play mode and press the space key3. Open the Scene View and click on any... Read more
Shaders and materials are not loaded correctly when they are in separate...
To reproduce:1. Open the user's attached project2. Build an Asset Bundle from the "Asset Bundles" menu3. Play any of the two scenes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS